Unreal Engine - Grapple Hook + Pull (Multiplayer)
Demo: Video / Build (Windows) (1.2.0)
Tutorial: Third Person / First Person
Grapple Hook Component:
based on camera direction to move character and uses a hook origin as start position.
New feature: you can pull server replicated objectives or a player character (based on a configurable tag)
Update 1.2.0:
Added a new option to enable pull server replicated objectives (also player characters).
Added a new interface with some useful events to implement and extend on your own character caster.
Fixed some validations and minor bugs reported.
The directories have been organized.
Update 1.1.0:
Grapple Hook can work on dynamic replicated moving and rotating objectives.
Added customization example in the cable component (metallic style).
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Animations included: 4
(Basic animations only to demostrate state usage, NOT for production)
Anim_ThrowGrappleHook
Anim_OnGrappleHookHit
Anim_GrappleHookLoop
Anim_PullLoop
SFX Included: 3
(Basic sound effects only to demostrate how to use it on grapple hook states)
GrappleHookProHit.wav
GrappleHookProLoop.wav
ThrowGrappleHookPro.wav
Features:
Projectile Hook and Cable Component can be customized.
You can move your character to objective location (normal grapple hook).
You can pull server replicated objectives (also player characters).
Easy Integration (There are video tutorials).
Supports Third Person and First Person.
Supports Multiplayer (Dedicated Server / ListenServer).
Fully based on Blueprints.
Number of Blueprints: 8
Network Replicated: YES
Supported Development Platforms:
Tested and Developed on Windows (x64)
Documentation: HERE
Discord: HERE