$20

Unreal Engine - Grapple Hook + Pull (Multiplayer)

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Unreal Engine - Grapple Hook + Pull (Multiplayer)

$20

Demo: Video / Build (Windows) (1.2.0)

Tutorial: Third Person / First Person


Grapple Hook Component:

based on camera direction to move character and uses a hook origin as start position.

New feature: you can pull server replicated objectives or a player character (based on a configurable tag)


Update 1.2.0:

  • Added a new option to enable pull server replicated objectives (also player characters).

  • Added a new interface with some useful events to implement and extend on your own character caster.

  • Fixed some validations and minor bugs reported.

  • The directories have been organized.


Update 1.1.0:

  • Grapple Hook can work on dynamic replicated moving and rotating objectives.

  • Added customization example in the cable component (metallic style).

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Animations included: 4

(Basic animations only to demostrate state usage, NOT for production)

  • Anim_ThrowGrappleHook

  • Anim_OnGrappleHookHit

  • Anim_GrappleHookLoop

  • Anim_PullLoop


SFX Included: 3

(Basic sound effects only to demostrate how to use it on grapple hook states)

  • GrappleHookProHit.wav

  • GrappleHookProLoop.wav

  • ThrowGrappleHookPro.wav


Features:

  • Projectile Hook and Cable Component can be customized.

  • You can move your character to objective location (normal grapple hook).

  • You can pull server replicated objectives (also player characters).

  • Easy Integration (There are video tutorials).

  • Supports Third Person and First Person.

  • Supports Multiplayer (Dedicated Server / ListenServer).

  • Fully based on Blueprints.


Number of Blueprints: 8

Network Replicated: YES

Supported Development Platforms:

  • Tested and Developed on Windows (x64)

Documentation: HERE

Discord: HERE

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